PurposeTo move people from passive reception toward
action, sensation, interaction or participation.
What it meansReading about swimming is not swimming.
Knowing is not necessarily experiencing.
Many products stop at information delivery even when their value could become much stronger through participation.
Experience asks what someone can
do, feel, manipulate, choose, discover, test or influence.
- A report becomes a diagnostic.
- A lecture becomes an investigation.
- A presentation becomes a decision game.
- A methodology becomes something people immediately try on their own problem.
An exemple of
such experience can be done on a product landing page.
Question to ReaderWhat could people experience here instead of merely being told about it?Small practice: Replace one explanationFind one thing your product currently
explains.
Remove the explanation temporarily. Then ask, "How could someone discover this themselves?"
Turn it into a question, choice, experiment, challenge, simulation or action.